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	<title>Comments on: Advanced Far Cry 2 Weapon Loadout</title>
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	<description>Major Slack's Picks for Casual and Hardcore Gamers</description>
	<lastBuildDate>Wed, 01 Sep 2010 16:44:45 +0000</lastBuildDate>
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		<title>By: Phantom44</title>
		<link>http://majorslack.com/pc-games-strategy/advanced-far-cry-2-weapon-loadout/comment-page-1/#comment-702</link>
		<dc:creator>Phantom44</dc:creator>
		<pubDate>Thu, 22 Jul 2010 00:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=260#comment-702</guid>
		<description>My main loadout at the beginning was  Sniper rifle, mac 10, and the RPG, tho i never used the rockets...  Later, i swapped out the mac for the m-79, and the rpg for the Rpk machine gun... combined with the fast firing dragunov, this is the best all-around lineup, i think.... just upgrade the weapons to better versions as they come available (AS50, SAW)</description>
		<content:encoded><![CDATA[<p>My main loadout at the beginning was  Sniper rifle, mac 10, and the RPG, tho i never used the rockets...  Later, i swapped out the mac for the m-79, and the rpg for the Rpk machine gun... combined with the fast firing dragunov, this is the best all-around lineup, i think.... just upgrade the weapons to better versions as they come available (AS50, SAW)</p>
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		<title>By: sweetness</title>
		<link>http://majorslack.com/pc-games-strategy/advanced-far-cry-2-weapon-loadout/comment-page-1/#comment-664</link>
		<dc:creator>sweetness</dc:creator>
		<pubDate>Mon, 31 May 2010 00:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=260#comment-664</guid>
		<description>for act 2 

1. as50

2. uzi

3. rpg-7

not the carl-g cause of the flames shooting out the back killed myself with that...</description>
		<content:encoded><![CDATA[<p>for act 2 </p>
<p>1. as50</p>
<p>2. uzi</p>
<p>3. rpg-7</p>
<p>not the carl-g cause of the flames shooting out the back killed myself with that...</p>
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		<title>By: Mir</title>
		<link>http://majorslack.com/pc-games-strategy/advanced-far-cry-2-weapon-loadout/comment-page-1/#comment-660</link>
		<dc:creator>Mir</dc:creator>
		<pubDate>Thu, 27 May 2010 04:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=260#comment-660</guid>
		<description>An alternative loadout with stealth in mind:

Secondary: M79 grenade launcher
Primary: Silenced MP5
Special: Dart Gun

Swap M79 for IED&#039;s for convoy destruction...</description>
		<content:encoded><![CDATA[<p>An alternative loadout with stealth in mind:</p>
<p>Secondary: M79 grenade launcher<br />
Primary: Silenced MP5<br />
Special: Dart Gun</p>
<p>Swap M79 for IED's for convoy destruction...</p>
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	<item>
		<title>By: crowy877</title>
		<link>http://majorslack.com/pc-games-strategy/advanced-far-cry-2-weapon-loadout/comment-page-1/#comment-605</link>
		<dc:creator>crowy877</dc:creator>
		<pubDate>Fri, 16 Apr 2010 17:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=260#comment-605</guid>
		<description>if your like me (stay away from your target kill at ranges hardly ever use veichles then your what i call a scout)

the best loadout for a scout in act 1 is;

-Dragunov
-Mac-10
-Rpg-7/Dart Rifle (depends on mission)
the best loadout for a scout in act 2 is;

-AS50
-Mac-10
-Mortar/Carl G Rocket Launcher (depends if you have masterd the mortar)

if you like close combat

in act 1;

-AK47
-Mac-10
-Flamethrower

act 2;

-Fal Para
-Uzi
-M249 SAW


but the best load out has to be able to deal with diferent cenarios (when you get to act 2 don&#039;t buy ay guns intil you have about 120 diamonds then save game at a weapon shop buy all guns and experiment with out saving. once you have found your perfect loadout load the game where you saved at the weapon shop and then buy he weapons you fell in love with but you have to have a ranged weapon in there)</description>
		<content:encoded><![CDATA[<p>if your like me (stay away from your target kill at ranges hardly ever use veichles then your what i call a scout)</p>
<p>the best loadout for a scout in act 1 is;</p>
<p>-Dragunov<br />
-Mac-10<br />
-Rpg-7/Dart Rifle (depends on mission)<br />
the best loadout for a scout in act 2 is;</p>
<p>-AS50<br />
-Mac-10<br />
-Mortar/Carl G Rocket Launcher (depends if you have masterd the mortar)</p>
<p>if you like close combat</p>
<p>in act 1;</p>
<p>-AK47<br />
-Mac-10<br />
-Flamethrower</p>
<p>act 2;</p>
<p>-Fal Para<br />
-Uzi<br />
-M249 SAW</p>
<p>but the best load out has to be able to deal with diferent cenarios (when you get to act 2 don't buy ay guns intil you have about 120 diamonds then save game at a weapon shop buy all guns and experiment with out saving. once you have found your perfect loadout load the game where you saved at the weapon shop and then buy he weapons you fell in love with but you have to have a ranged weapon in there)</p>
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		<title>By: crowy877</title>
		<link>http://majorslack.com/pc-games-strategy/advanced-far-cry-2-weapon-loadout/comment-page-1/#comment-600</link>
		<dc:creator>crowy877</dc:creator>
		<pubDate>Thu, 15 Apr 2010 21:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=260#comment-600</guid>
		<description>Act 1:

- Dragunov
- Mac-10
- Rpg-7

Act 2:

- AS50
-Uzi
- Mortar (once masterd it&#039;s F@#KING legendary)</description>
		<content:encoded><![CDATA[<p>Act 1:</p>
<p>- Dragunov<br />
- Mac-10<br />
- Rpg-7</p>
<p>Act 2:</p>
<p>- AS50<br />
-Uzi<br />
- Mortar (once masterd it's F@#KING legendary)</p>
]]></content:encoded>
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	<item>
		<title>By: crowy877</title>
		<link>http://majorslack.com/pc-games-strategy/advanced-far-cry-2-weapon-loadout/comment-page-1/#comment-594</link>
		<dc:creator>crowy877</dc:creator>
		<pubDate>Wed, 14 Apr 2010 11:41:54 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=260#comment-594</guid>
		<description>hey slack i think you should do a sniping toutorial video
it would help tons</description>
		<content:encoded><![CDATA[<p>hey slack i think you should do a sniping toutorial video<br />
it would help tons</p>
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	<item>
		<title>By: Raven</title>
		<link>http://majorslack.com/pc-games-strategy/advanced-far-cry-2-weapon-loadout/comment-page-1/#comment-560</link>
		<dc:creator>Raven</dc:creator>
		<pubDate>Sat, 27 Mar 2010 07:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=260#comment-560</guid>
		<description>I just forgot for point 4) in sniping tips:
Moving also lets you get line of sight on enemies that were so far behind cover. Lets you kill more guys before you approach the area.

And I play in Infamous, in case you&#039;re wondering. I find it fairly easy actually... I just get tired of the long walks sometimes, that&#039;s really all.</description>
		<content:encoded><![CDATA[<p>I just forgot for point 4) in sniping tips:<br />
Moving also lets you get line of sight on enemies that were so far behind cover. Lets you kill more guys before you approach the area.</p>
<p>And I play in Infamous, in case you're wondering. I find it fairly easy actually... I just get tired of the long walks sometimes, that's really all.</p>
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	<item>
		<title>By: Raven</title>
		<link>http://majorslack.com/pc-games-strategy/advanced-far-cry-2-weapon-loadout/comment-page-1/#comment-559</link>
		<dc:creator>Raven</dc:creator>
		<pubDate>Sat, 27 Mar 2010 07:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=260#comment-559</guid>
		<description>I see many people asking for tips on being stealthy in the commends, so here&#039;s how I fight:

I don&#039;t use a long range anti-vehicle weapon. No need for it. You&#039;d think you need one, but that&#039;s a trap set by the game to make you waste gear space.

Here&#039;s how I do it:
1) Vehicle patrols are usually along roads that connect to a check point. You can drive a vehicle without worrying too much on other roads, and especially when you go off-road. Go off-road alot.

2) When I follow a road that has patrols on it, I go on foot and stay in the grass beside the road. When a vehicle drives by, I stop, hide, and let it pass. Then I continue walking. No need to engage it.
It&#039;s slow, but it gives a &quot;Lone commando isolated in the jungle&quot; or Guerrilla experience.

3) Should a vehicle see me and attack, I dodge it (it charges at you first) and then I use an automatic weapon to kill the crew once the vehicle is close and stopped moving. I lose quite some health when that happens, but I rarely die. But vehicles rarely see me so that&#039;s not a problem anyway.

4) Around the middle of act one, you can unlock a more powerful machine -gun for the vehicles at your hideouts (if you have done enough Buddy Objectives by then). This machine-gun is very accurate and powerful (it&#039;s a bit slow, but the power and accuracy make up for it). With that gun, you can either shoot the crew in vehicles or blow up vehicles - your choice.
This means you can drive around anywhere you want. If an enemy vehicle shows up, change seats to man the gun and blow them up.
Doing this with the first machine gun (M249) is not recommended, but possible.

Otherwise, when it comes to weapons I have different sets depending on my mission:

1) My basic set is a sniper rifle as primary, because taking out enemies from far away is important. If you&#039;re far enough, you can take them out without ever being noticed.
As secondary, I go for the silenced pistol. It&#039;s weak so many people don&#039;t like it, but a head shot is always an instant kill. I crawl up close to my target, aim for the head, and I shoot. You can clear entire outposts if you&#039;re good at this, but sniper fire is always a great way to start.
As a special weapon, I use what I lack so far: auto fire. The PKM or M249 are my choice. I prefer the M249 as it is more accurate, but the PKM is more powerful. Accidents happen and you may end up in a close range fire fight. So I keep the auto fire with me to get me out of trouble should this kind of situation happen.
I don&#039;t have explosives besides grenades, but like I explained above, I don&#039;t see their point.

2) For the armory missions (blowing up convoys), you need explosives. Either a rocket-launcher, grenade-launcher or IEDs. IEDs work best and only replace the pistol.
When I plan to blow up a convoy, I chose my gear depending on the terrain. If it&#039;s open terrain, I go for IEDs, a sniper and a light machine gun.
If it&#039;s dense terrain (jungle or any place you can&#039;t have line of sight on your target from long distances), I go with IEDs, silenced MP5 and a machine gun or a dart rifle.

A few things you need to know:
- Get the camo suit ASAP.
- Don&#039;t underestimate the silenced Makarov. It&#039;s weak, but silenced means you can sneak up to enemies and shoot them in the head without being detected. Best secondary weapon IMO
- The dart rifle is not the best sniper: too little ammo. The fact it&#039;s silenced is useless because you can stay out of the enemy&#039;s reach with all snipers (see below).

- When sniping, here are tips to remember:
1) Stay as far as you can from your target to avoid detection.
2) Chose an elevated position to have the best possible sight on the area you&#039;re attacking.
3) Scout the area through your scope before attacking. Try to spot as many enemies as possible, and take note of where explosives and ammo crates are located. Decide who to shoot first depending on where you want the enemy to run once they realize they are under attack. Try to make them run out of cover in the initial confusion, or make them run near explosives that you can then shoot.
3.5) Wounding an enemy will make his buddies run to help him. But be careful as wounded enemies tend to get up and run to cover fairly quickly.
Use this technique to draw enemies out of cover, but if the guy you wounded gets up and run, finish him off.
4) Move regularly if you think enemies are looking for you and coming near. You can keep them running around uselessly for hours that way, if you like.
5) Use the environment: Shoot explosive barrels and ammo stacks. It makes good diversions and can injure/kill enemies (great technique if they&#039;re behind cover and out of your sight). Don&#039;t shoot ammo stacks if you know you&#039;ll need them to reload after the fight.
6) If the enemy reaches you, throw some grenades to cover your temporary retreat. You can also try to stop the enemy with a Molotov by creating a wall of fire between you and them.
7) Shoot the back/torso. That&#039;s an instant kill with any sniper rifle. No need to aim for the head. And of course, practice your aim.
8) Only shoot moving enemies if they move parallel to your line of sight. If they move perpendicularly (from one side to the other), then only shoot them if you can predict where they&#039;ll be in 2 seconds. If they run around randomly, don&#039;t take chances, you&#039;ll just waste your ammo ; instead, be patient and wait for them to stop moving (they eventually stop moving for 2-3 seconds once in a while)
9) Be aware of enemies other than the ones you are engaging that may hear your shots and attack you. Be especially careful of vehicle patrols as your camo is useless when a vehicle knows you&#039;re around (they seem to find your exact position instantly once they are alerted of your presence). If you&#039;re positioned next to a patrolled road, take out the patrol first.
10) If you plan to approach the area you just snipped to finish the survivors at close range, don&#039;t go there straight from the place you were shooting from. Move to another spot and then approach the area you just sniped. The enemy could know what direction your shots came from...</description>
		<content:encoded><![CDATA[<p>I see many people asking for tips on being stealthy in the commends, so here's how I fight:</p>
<p>I don't use a long range anti-vehicle weapon. No need for it. You'd think you need one, but that's a trap set by the game to make you waste gear space.</p>
<p>Here's how I do it:<br />
1) Vehicle patrols are usually along roads that connect to a check point. You can drive a vehicle without worrying too much on other roads, and especially when you go off-road. Go off-road alot.</p>
<p>2) When I follow a road that has patrols on it, I go on foot and stay in the grass beside the road. When a vehicle drives by, I stop, hide, and let it pass. Then I continue walking. No need to engage it.<br />
It's slow, but it gives a "Lone commando isolated in the jungle" or Guerrilla experience.</p>
<p>3) Should a vehicle see me and attack, I dodge it (it charges at you first) and then I use an automatic weapon to kill the crew once the vehicle is close and stopped moving. I lose quite some health when that happens, but I rarely die. But vehicles rarely see me so that's not a problem anyway.</p>
<p>4) Around the middle of act one, you can unlock a more powerful machine -gun for the vehicles at your hideouts (if you have done enough Buddy Objectives by then). This machine-gun is very accurate and powerful (it's a bit slow, but the power and accuracy make up for it). With that gun, you can either shoot the crew in vehicles or blow up vehicles - your choice.<br />
This means you can drive around anywhere you want. If an enemy vehicle shows up, change seats to man the gun and blow them up.<br />
Doing this with the first machine gun (M249) is not recommended, but possible.</p>
<p>Otherwise, when it comes to weapons I have different sets depending on my mission:</p>
<p>1) My basic set is a sniper rifle as primary, because taking out enemies from far away is important. If you're far enough, you can take them out without ever being noticed.<br />
As secondary, I go for the silenced pistol. It's weak so many people don't like it, but a head shot is always an instant kill. I crawl up close to my target, aim for the head, and I shoot. You can clear entire outposts if you're good at this, but sniper fire is always a great way to start.<br />
As a special weapon, I use what I lack so far: auto fire. The PKM or M249 are my choice. I prefer the M249 as it is more accurate, but the PKM is more powerful. Accidents happen and you may end up in a close range fire fight. So I keep the auto fire with me to get me out of trouble should this kind of situation happen.<br />
I don't have explosives besides grenades, but like I explained above, I don't see their point.</p>
<p>2) For the armory missions (blowing up convoys), you need explosives. Either a rocket-launcher, grenade-launcher or IEDs. IEDs work best and only replace the pistol.<br />
When I plan to blow up a convoy, I chose my gear depending on the terrain. If it's open terrain, I go for IEDs, a sniper and a light machine gun.<br />
If it's dense terrain (jungle or any place you can't have line of sight on your target from long distances), I go with IEDs, silenced MP5 and a machine gun or a dart rifle.</p>
<p>A few things you need to know:<br />
- Get the camo suit ASAP.<br />
- Don't underestimate the silenced Makarov. It's weak, but silenced means you can sneak up to enemies and shoot them in the head without being detected. Best secondary weapon IMO<br />
- The dart rifle is not the best sniper: too little ammo. The fact it's silenced is useless because you can stay out of the enemy's reach with all snipers (see below).</p>
<p>- When sniping, here are tips to remember:<br />
1) Stay as far as you can from your target to avoid detection.<br />
2) Chose an elevated position to have the best possible sight on the area you're attacking.<br />
3) Scout the area through your scope before attacking. Try to spot as many enemies as possible, and take note of where explosives and ammo crates are located. Decide who to shoot first depending on where you want the enemy to run once they realize they are under attack. Try to make them run out of cover in the initial confusion, or make them run near explosives that you can then shoot.<br />
3.5) Wounding an enemy will make his buddies run to help him. But be careful as wounded enemies tend to get up and run to cover fairly quickly.<br />
Use this technique to draw enemies out of cover, but if the guy you wounded gets up and run, finish him off.<br />
4) Move regularly if you think enemies are looking for you and coming near. You can keep them running around uselessly for hours that way, if you like.<br />
5) Use the environment: Shoot explosive barrels and ammo stacks. It makes good diversions and can injure/kill enemies (great technique if they're behind cover and out of your sight). Don't shoot ammo stacks if you know you'll need them to reload after the fight.<br />
6) If the enemy reaches you, throw some grenades to cover your temporary retreat. You can also try to stop the enemy with a Molotov by creating a wall of fire between you and them.<br />
7) Shoot the back/torso. That's an instant kill with any sniper rifle. No need to aim for the head. And of course, practice your aim.<br />
8) Only shoot moving enemies if they move parallel to your line of sight. If they move perpendicularly (from one side to the other), then only shoot them if you can predict where they'll be in 2 seconds. If they run around randomly, don't take chances, you'll just waste your ammo ; instead, be patient and wait for them to stop moving (they eventually stop moving for 2-3 seconds once in a while)<br />
9) Be aware of enemies other than the ones you are engaging that may hear your shots and attack you. Be especially careful of vehicle patrols as your camo is useless when a vehicle knows you're around (they seem to find your exact position instantly once they are alerted of your presence). If you're positioned next to a patrolled road, take out the patrol first.<br />
10) If you plan to approach the area you just snipped to finish the survivors at close range, don't go there straight from the place you were shooting from. Move to another spot and then approach the area you just sniped. The enemy could know what direction your shots came from...</p>
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	<item>
		<title>By: crowy877</title>
		<link>http://majorslack.com/pc-games-strategy/advanced-far-cry-2-weapon-loadout/comment-page-1/#comment-557</link>
		<dc:creator>crowy877</dc:creator>
		<pubDate>Tue, 23 Mar 2010 20:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=260#comment-557</guid>
		<description>primary: sniper (m1903/dragunov)
secondary: pistol/sub-machine gun (if you run out of ammo for other guns)
special: pkm (your anti-vechicle and close range weapon)</description>
		<content:encoded><![CDATA[<p>primary: sniper (m1903/dragunov)<br />
secondary: pistol/sub-machine gun (if you run out of ammo for other guns)<br />
special: pkm (your anti-vechicle and close range weapon)</p>
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	<item>
		<title>By: Altastrike</title>
		<link>http://majorslack.com/pc-games-strategy/advanced-far-cry-2-weapon-loadout/comment-page-1/#comment-476</link>
		<dc:creator>Altastrike</dc:creator>
		<pubDate>Thu, 04 Feb 2010 20:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=260#comment-476</guid>
		<description>Can you please place an walktrough for Act 2/3?</description>
		<content:encoded><![CDATA[<p>Can you please place an walktrough for Act 2/3?</p>
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