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	<title>Comments on: Far Cry 2: Special Weapons 2</title>
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	<description>Major Slack&#039;s Picks for Casual and Hardcore Gamers</description>
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	<item>
		<title>By: Kevin</title>
		<link>http://majorslack.com/pc-games-strategy/far-cry-2-special-weapons-2/comment-page-1/#comment-1474</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Mon, 14 Nov 2011 18:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=326#comment-1474</guid>
		<description>How do i get a mortar at farcry2</description>
		<content:encoded><![CDATA[<p>How do i get a mortar at farcry2</p>
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		<title>By: alfie 2010</title>
		<link>http://majorslack.com/pc-games-strategy/far-cry-2-special-weapons-2/comment-page-1/#comment-855</link>
		<dc:creator>alfie 2010</dc:creator>
		<pubDate>Wed, 08 Dec 2010 16:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=326#comment-855</guid>
		<description>what is the mortar do and what is it</description>
		<content:encoded><![CDATA[<p>what is the mortar do and what is it</p>
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	<item>
		<title>By: Sharp/Tallfellow</title>
		<link>http://majorslack.com/pc-games-strategy/far-cry-2-special-weapons-2/comment-page-1/#comment-807</link>
		<dc:creator>Sharp/Tallfellow</dc:creator>
		<pubDate>Wed, 20 Oct 2010 04:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=326#comment-807</guid>
		<description>My Act 1/Act 2 Weapon Loadout. Shock and Awe.

Act 1
Secondary: Flare Gun/Grenade Launcher.
Primary: Bolt Action Sniper/Draganov Sniper.
Special: RPG/Flamethrower.

I utilize Gas/Explosive/Bullet ammo dumps equally. No matter what I find I can use it.  

The Flare Gun Rocks! Single shot kills, Stops a Vehicle dead, and creates fire and tons of it. Crouch and shoot and u got  a fire wall.  It&#039;s a grenade launcher and flamethrower in one tiny unit. Don&#039;t leave home without it.

Grenade Launcher: ok that stops a vehicle dead :) I&#039;ll take it over the flare gun any day.

RPG: While u wait for the grenade launcher.

Flamethrower:  I dont leave home without it. Once the RPG is replaced by grenade launcher. I equip the Flamethrower. The ultimate spray and pray. Throw the sniper rifles away. 

Act 2: (I&#039;m only 80% through it)

Secondary: Flare gun or The explosives with detonator.
Primary: That Heavy Duty Grenade Launcher. 
Special: Flamethrower.

I do the same thing I did in act 1 but with devestating power.

 I snipe with the grenade launcher. Soften the Base.  Take out vehicles. Rush in, flamethrower blazing and burn the place to the ground.  Place a few strategic Explosives and move on to my next objective. Complete my primary objective using devastating force in record time. Prepare to return home.

Worst case scenario, I used all my ammo, I was reckless blew up ammo dumps. I used up all my syringes, I was reckless and ran through flames with my flamethrower blazing. And the base I need to pass through has respawned.

Solution A:  Hop in jeep, pedal to the medal back home. When I get to the respawned base  I detonate my carefully planted explosives and drive right through. No pursuit, no problems.

Solution B: I still have that flare gun. Respawned Base, No problem. From a distance I set the whole base ablaze. Ammo dumps and jeeps blow up. Men burn and scatter. Fire prevents approach or retreat.  Pedal to the medal and sail right through.

Final Note: my Machine gun? It&#039;s on my Assault Vehicle.  Flare up that base and mow em down with the Vehicle gun while they scatter.</description>
		<content:encoded><![CDATA[<p>My Act 1/Act 2 Weapon Loadout. Shock and Awe.</p>
<p>Act 1<br />
Secondary: Flare Gun/Grenade Launcher.<br />
Primary: Bolt Action Sniper/Draganov Sniper.<br />
Special: RPG/Flamethrower.</p>
<p>I utilize Gas/Explosive/Bullet ammo dumps equally. No matter what I find I can use it.  </p>
<p>The Flare Gun Rocks! Single shot kills, Stops a Vehicle dead, and creates fire and tons of it. Crouch and shoot and u got  a fire wall.  It's a grenade launcher and flamethrower in one tiny unit. Don't leave home without it.</p>
<p>Grenade Launcher: ok that stops a vehicle dead :) I'll take it over the flare gun any day.</p>
<p>RPG: While u wait for the grenade launcher.</p>
<p>Flamethrower:  I dont leave home without it. Once the RPG is replaced by grenade launcher. I equip the Flamethrower. The ultimate spray and pray. Throw the sniper rifles away. </p>
<p>Act 2: (I'm only 80% through it)</p>
<p>Secondary: Flare gun or The explosives with detonator.<br />
Primary: That Heavy Duty Grenade Launcher.<br />
Special: Flamethrower.</p>
<p>I do the same thing I did in act 1 but with devestating power.</p>
<p> I snipe with the grenade launcher. Soften the Base.  Take out vehicles. Rush in, flamethrower blazing and burn the place to the ground.  Place a few strategic Explosives and move on to my next objective. Complete my primary objective using devastating force in record time. Prepare to return home.</p>
<p>Worst case scenario, I used all my ammo, I was reckless blew up ammo dumps. I used up all my syringes, I was reckless and ran through flames with my flamethrower blazing. And the base I need to pass through has respawned.</p>
<p>Solution A:  Hop in jeep, pedal to the medal back home. When I get to the respawned base  I detonate my carefully planted explosives and drive right through. No pursuit, no problems.</p>
<p>Solution B: I still have that flare gun. Respawned Base, No problem. From a distance I set the whole base ablaze. Ammo dumps and jeeps blow up. Men burn and scatter. Fire prevents approach or retreat.  Pedal to the medal and sail right through.</p>
<p>Final Note: my Machine gun? It's on my Assault Vehicle.  Flare up that base and mow em down with the Vehicle gun while they scatter.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: woopersnaper</title>
		<link>http://majorslack.com/pc-games-strategy/far-cry-2-special-weapons-2/comment-page-1/#comment-773</link>
		<dc:creator>woopersnaper</dc:creator>
		<pubDate>Sun, 12 Sep 2010 12:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=326#comment-773</guid>
		<description>Slack, your guides really help alot.

Now I&#039;ve got a decent midgame loadout:

Primary: AR-16

Secondary: M79 Grenade Launcher

Special: Dart Rifle</description>
		<content:encoded><![CDATA[<p>Slack, your guides really help alot.</p>
<p>Now I've got a decent midgame loadout:</p>
<p>Primary: AR-16</p>
<p>Secondary: M79 Grenade Launcher</p>
<p>Special: Dart Rifle</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ??!!??</title>
		<link>http://majorslack.com/pc-games-strategy/far-cry-2-special-weapons-2/comment-page-1/#comment-624</link>
		<dc:creator>??!!??</dc:creator>
		<pubDate>Sun, 02 May 2010 19:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=326#comment-624</guid>
		<description>how dose a morter jam??</description>
		<content:encoded><![CDATA[<p>how dose a morter jam??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: none</title>
		<link>http://majorslack.com/pc-games-strategy/far-cry-2-special-weapons-2/comment-page-1/#comment-622</link>
		<dc:creator>none</dc:creator>
		<pubDate>Sat, 01 May 2010 16:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=326#comment-622</guid>
		<description>de dart rifle without the relaebility upgrade miss fires a lot</description>
		<content:encoded><![CDATA[<p>de dart rifle without the relaebility upgrade miss fires a lot</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: crowy877</title>
		<link>http://majorslack.com/pc-games-strategy/far-cry-2-special-weapons-2/comment-page-1/#comment-601</link>
		<dc:creator>crowy877</dc:creator>
		<pubDate>Fri, 16 Apr 2010 08:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=326#comment-601</guid>
		<description>buy the accuracy and raliability upgrades (the wind effects the shell with out the accuracy upgrade, and the rariability is kinda self explanatory)</description>
		<content:encoded><![CDATA[<p>buy the accuracy and raliability upgrades (the wind effects the shell with out the accuracy upgrade, and the rariability is kinda self explanatory)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: crowy877</title>
		<link>http://majorslack.com/pc-games-strategy/far-cry-2-special-weapons-2/comment-page-1/#comment-599</link>
		<dc:creator>crowy877</dc:creator>
		<pubDate>Thu, 15 Apr 2010 21:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=326#comment-599</guid>
		<description>mortar tips:

-each notch on the leaf site is  about 80m (so if you had an enemy camp 240m away you would go up about 3 notches)

- go in a field/desert and pace out 80m (each step is a meter) mark this spot with somthing like a truck go to high groud and learn the distance (i use my map to help me remember the distance) 

- after you have blown your desired target to smitherines pull out your sniper and shoot the stragalers

- practice makes perfect

-buy the ghillie suite (this helps when the search party comes)

- just because there is a mountain in the way doesn&#039;t mean you can&#039;t hit your target

- don&#039;t try hit moving targets (it&#039;s nion impossible)

- when using the mortar remember to change from smoke to explosive rounds by pressing reload

thats about it on mortar tips, if i get any more i shall post another comment

crowy877</description>
		<content:encoded><![CDATA[<p>mortar tips:</p>
<p>-each notch on the leaf site is  about 80m (so if you had an enemy camp 240m away you would go up about 3 notches)</p>
<p>- go in a field/desert and pace out 80m (each step is a meter) mark this spot with somthing like a truck go to high groud and learn the distance (i use my map to help me remember the distance) </p>
<p>- after you have blown your desired target to smitherines pull out your sniper and shoot the stragalers</p>
<p>- practice makes perfect</p>
<p>-buy the ghillie suite (this helps when the search party comes)</p>
<p>- just because there is a mountain in the way doesn't mean you can't hit your target</p>
<p>- don't try hit moving targets (it's nion impossible)</p>
<p>- when using the mortar remember to change from smoke to explosive rounds by pressing reload</p>
<p>thats about it on mortar tips, if i get any more i shall post another comment</p>
<p>crowy877</p>
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	<item>
		<title>By: jason</title>
		<link>http://majorslack.com/pc-games-strategy/far-cry-2-special-weapons-2/comment-page-1/#comment-509</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 16 Feb 2010 01:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=326#comment-509</guid>
		<description>i meant the mortar</description>
		<content:encoded><![CDATA[<p>i meant the mortar</p>
]]></content:encoded>
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	<item>
		<title>By: jason</title>
		<link>http://majorslack.com/pc-games-strategy/far-cry-2-special-weapons-2/comment-page-1/#comment-503</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 12 Feb 2010 00:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://majorslack.com/?p=326#comment-503</guid>
		<description>nice but rlly hard to get used to</description>
		<content:encoded><![CDATA[<p>nice but rlly hard to get used to</p>
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