- Far Cry 2 - Primary Weapons Guide 1
- Far Cry 2 - Primary Weapons Guide 2
- Far Cry 2 - Secondary Weapons Guide
- Far Cry 2 - Special Weapons Guide 1
Continuing my Far Cry 2 weapons guide, let's take a look at the second batch of Special weapons adjacent to the explosives pile. Below is a screenshot of these three Special weapons which can be found on the right wall on the left side when you first enter the armory.
Click on any weapon to go to a full description including which convoy mission you have to complete in order to unlock the weapon for purchase at the shop's computer (if applicable).
Please note that the availability of weapons is based on the Far Cry 2 PC game, version (patch) 1.03.
One of three silenced weapons in the game, the Dart Rifle pretty much guarantees a kill, head or body shot, although it doesn't have the same range as other sniper rifles such as the M1903 or the Dragunov. Since enemies use the sound of your gunfire to zero in on your position, the Dart Rifle can be used to effectively eliminate multiple enemies from a distance while they remain oblivious to your exact position. This also has the effect of them not knowing where to take cover even if they are alerted to danger in the area which makes them an easy target as they stand out in the open, alerted but confused. When using the Dart Rifle, it's best to first target enemies who can't be seen by their comrades in order to avoid putting the rest of them on alert. Some disadvantages of the Dart Rifle is that the bolt action must be worked after every shot and unlike the M1903 Sniper Rifle (which also has a bolt action, see Far Cry 2 Primary Weapons Guide 1), the game forces you to disengage the scope immediately after taking your shot even if you continue to press the aim button meaning you can't monitor post-shot enemy movement. Another disadvantage is the low reliability rating which causes the Dart Rifle to jam up after only mild use after which it usually breaks apart after one or two more shots.
This weapon is unlocked at the weapon shop after completing the FOURTH CONVOY MISSION IN ACT 1.
The flamethrower is another special weapon that can be had right at the start of the game (depends on which side of Pala you escape to after the Jackal's opening speech). A little slow and messy to use as a close combat weapon (especially during an intense firefight) but it does effectively set an enemy on fire and in short order will get him to drop his weapon and writhe about while he fries to death. Can also be used to set tactical grass/bush fires although Molotov cocktails serve just as well and don't use up a Special weapon slot. This is not a weapon I could ever see being a part of a regular weapon loadout but, like the mortar, it could come in handy on some special occasions.
This weapon is unlocked at the weapon shop after completing the THIRD CONVOY MISSION IN ACT 1.
Type 63 Mortar
If you wish to lay in some heavy artillery from a great distance away, the Type 63 Mortar is the weapon for the job. This weapon fires smoke and explosive rounds; unlimited for the former and up to 3 (on Normal difficulty) for the latter. Fire some smoke rounds to gauge the distance and adjust in between launches by moving the mounted Mortar forward or back. Then when ready, press the reload button while the mortar is mounted to switch to explosive rounds (or back to smoke rounds). It takes some practice to get this down and precision will be hard to come by. What you'll mostly be looking to do is lay in a barrage to soften up an enemy position and/or force the enemy out into the open so you can pick them off with a sniper rifle. Definitely not a weapon I would recommend you include in your regular weapon loadout but one worth buying just to have it available for 'special' occasions. A sniper on the east side of the Airfield section in the Bowa-Seko world has a Mortar. You can take him down and try out his before spending 20 diamonds at the weapon shop to get them available in the armory.
This weapon is unlocked at the weapon shop after completing the SECOND CONVOY MISSION IN ACT 2.