Building a Weapon Loadout in Far Cry 2


 

There are over two dozen weapons ultimately available in Far Cry 2 and the assortment is spread out over three weapon groups: Primary, Secondary and Special. And first of all, by weapon loadout, I'm referring to the weapons you are currently carrying. Building a balanced weapon loadout means carrying a variety of weapons that can deal with a variety of situations. If all you carry are close combat anti-personnel weapons, e.g., assault rifles, submachine guns and machine pistols, of course your Far Cry 2 gaming experience is going to narrow right down to one kind of combat which will get very repetitive very quickly.

Once again, been there, done that.

When I first ran through Far Cry 2, I was adamantly clinging to the idea of having an assault rifle (G3-KA4, AK47, whatever..) in my primary weapon slot. It just seemed the 'normal', natural thing to do in a first person shooter.

(*BUZZER SOUND*)...

Wrong.

Far Cry 2 weapon shop computer screen

The M1903 sniper rifle becomes available in the weapon shop right after finishing the Far Cry 2 training mission
M1903 sniper rifle in the armory

The M1903 sniper rifle as it appears in the armory

Part of the epiphany I had which turned around my Far Cry 2 gaming experience was realizing that the M1903 sniper rifle becomes available in the weapon shop as soon as you finish the training mission. This means that you can have this right from the get-go in your weapon loadout. It only costs 10 diamonds and it makes a huge difference in the gameplay to be able to wack the enemy from half a mile off.

At this point, it began to dawn on me that the best weapon loadout is that which can deal with a number of different situations and hence I strived to always have at my disposal:

  1. A long range anti-personnel weapon
  2. A close combat anti-personnel weapon
  3. A long range anti-vehicle weapon
  4. A close combat anti-vehicle weapon

And in the beginning, you can put this together by having the following:

  1. M1903 sniper rifle
  2. Makarov pistol
  3. RPG-7 rocket launcher
  4. Grenades

You can get this weapon loadout up and running by purchasing the Makarov pistol during the training mission and then right after finishing the training mission, return to the weapon shop near Mike's Bar —either before or after you pick up the first UFLL mission— and purchasing the M1903 sniper rifle.


 

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